The Most Disappointing Video Games of the Past Year

Here is our list of the most disappointing video games from the past year. These are the games that were the biggest letdowns for fans and didn’t reach their perceived potential.

Most are not horrible games, but they didn’t meet their hype or the fans expectations. Botched launches and rushed followup products to capitalize on previous game performance can be blamed. See if you agree with our findings.

Forza Motorsport 5 (Platform: XO)

Forza 5 is one of the best exclusives for the Xbox One and a superb driving simulator. One of the biggest detractors of this game is the fact that there’s less tracks and features than the last Xbox 360 game. The fact that there’s less tracks and features than the last Xbox 360 game just feels like you’re being kicked while you’re down. But it’s also the poster boy for the abuse of microtransactions in games.

Aliens: Colonial Marines (Platforms: 360/PS3/PC)

This ‘Aliens’ game features a sub-standard first person shooter that looks half a decade out of date. It is a thoroughly lazy and uninspired take on what should have been one of the easiest movies to adapt for video games. “Aliens: Colonial Marines’ is ruined by terrible artificial intelligence, and numerous bugs. A supposed sequel to the events of the movie, the fact that even the story managed to sully the memory of the film shows just what a disaster the whole thing was.

Amnesia: A Machine For Pigs (Platform: PC)

A huge disappointment for those that hold predecessor Amnesia: The Dark Descent up as one of the best survival horror games of all time. The idea was to focus on the story, but although it was good it certainly wasn’t worth sacrificing such a great game for. As a result the whole experience ended up feeling like a vanity project created at the expensive of somebody else’s hard work. Fans were concerned early on when development duties were passed on to Dear Esther developer The Chinese Room, who promptly set about ripping out almost all the gameplay mechanics that made the original so great.

Sonic: Lost World (Platforms: Wii U/3DS)

What’s disappointment and upsetting about this game is the disparity between how it looked at the preview stage and how the final product turned out. ‘Sonic: Lost World’ didn’t turn out to be Sega’s answer to Super Mario Galaxy at all. Using the old movie trailer trick of showing only the best bits ahead of time, despite some superficial similarities it didn’t deliver. In complete contrast to Mario, Sonic’s controls are clunky and imprecise and completely unsuitable for the style of level design – which is itself far to reliant on luck rather than judgement. It doesn’t even have the fall back of being fast, with Sonic dawdling through levels as if even he doesn’t want to be there.

SimCity (Platform: PC)

EA’s insistence on needing a permanent internet connection for SimCity not only meant the game didn’t work for long weeks after launch but it also severely limited the size of the city. And all the talk of cloud-based calculations for artificial intelligence resulted in nothing but broken simulations of traffic and sim movement. In short it was everything people feared when Microsoft started talking about similar ideas for the Xbox One, and although PC-only the game has helped to set the agenda for the whole of the next generation of consoles.

2013 was not a good year for EA. NBA Live 2014 was apparently awful, Command & Conquer was quietly cancelled, and Fuse was sent out to die. Battlefield 4 failed to deliver and there was disappointment over Dead Space 3′s transformation into a bog-standard shooter. Coupled with distasted for the micro-transactions in Plants Vs. Zombies 2 and Peggle 2. But none of these let-downs compare to the monstrous disaster of the SimCity launch.

the initial press release for next year’s The Sims 4 purposefully described it as a ‘single-player offline experience’ so the only bright side to the story is that EA does seem to have learnt from its lessons.

Battlefield 4 (Platforms: 360/PS3/XO/PS4/PC)

Most online-focused games have a difficult launch nowadays but Battlefield 4′s was notable for the fact that it managed to keep getting worse, not better, to the point where developer DICE had to announce they were abandoning work on all other games and expansions until the problems were fixed. Crashes, lost saves, and general server instability has plagued the game to such a degree that it makes the teething problems of Grand Theft Auto Online look like a mere hiccup. It’s now patently obviously that the game was released long before it was finished and just to reach a launch deadline. In fact it’s got so bad investors have started suing EA for promising them the game would actually work as intended.It might not be much changed from its predecessor but the fact remains that Battlefield 4 is a great game, or at least it would be if you could ever get it to work.

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